Pseudo 3D Road #5 - hills, scanline fill (arcade vs accurate)

Pseudo 3D Road #5 - hills, scanline fill (arcade vs accurate)

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Published on ● Video Link: https://www.youtube.com/watch?v=jnoVtsmVnm0



Duration: 4:14
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2021-07-28. Showcases:
- hill / angle of attack data
- interpolation or not, just like curves
- multiple on/off road textures
- hill scan-line gaps: uniquely render (accurate) or repeat (arcade)
- testing arcade style accuracies on/off
- higher resolution (4x size pixels, instead of 5x size before)


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