Pseudo 3D Road #5 - hills, scanline fill (arcade vs accurate)
2021-07-28. Showcases:
- hill / angle of attack data
- interpolation or not, just like curves
- multiple on/off road textures
- hill scan-line gaps: uniquely render (accurate) or repeat (arcade)
- testing arcade style accuracies on/off
- higher resolution (4x size pixels, instead of 5x size before)
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com
Other Videos By Jason Doucette
2021-09-23 | Out Run Arcade, Hard (72 sec), Normal traffic, Goal D (L,R,R,R), World |
2021-09-20 | Out Run Arcade - Engine Glitches & Experiments |
2021-09-20 | Out Run Arcade, Normal (75 sec), Normal traffic, Goal D (L,R,R,R), World |
2021-09-18 | Out Run Arcade - Pacifism (what happens if you don't move) |
2021-09-18 | Out Run Arcade, Easy (80 sec), Normal traffic, Goal D (L,R,R,R), World |
2021-09-09 | Pseudo 3D Road #8 - infinite vegetation, tunnels, city |
2021-08-30 | Pseudo 3D Road #7 - sprite road-side objects |
2021-08-19 | Pseudo 3D Road #6 - roller coaster, lighting, fade, texture |
2021-08-09 | Arrma Typhon 3S v3 BLX 4X4 - broken #2 |
2021-08-09 | Arrma Typhon 3S v3 BLX 4X4 - broken #1 |
2021-07-29 | Pseudo 3D Road #5 - hills, scanline fill (arcade vs accurate) |
2021-07-25 | Pseudo 3D Road #4 - curves, interpolation, accuracy corrections |
2021-07-18 | Pseudo 3D Road #3 - render precision modes |
2021-07-18 | Pseudo 3D Road #2 - side motion, height motion |
2021-07-17 | Pseudo 3D Road #1 - flat render, scan lines |
2021-07-07 | Polyomino Game #3 - Testing Piece Move Adjustment |
2021-07-05 | Polyomino Game #2 - Inversion & Exotic placement |
2021-07-05 | Polyomino Game #1: 1st Unity Project |
2021-06-25 | Dune II: 30,000+ spice test & Harkonnen win |
2021-04-21 | TI-99/4A Threaded Pattern v7 (maze, TI BASIC) |
2021-03-21 | TI-99/4A Threaded Pattern v6 (cross patch, TI BASIC) |