Pseudo 3D Road #6 - roller coaster, lighting, fade, texture

Pseudo 3D Road #6 - roller coaster, lighting, fade, texture

Subscribers:
831
Published on ● Video Link: https://www.youtube.com/watch?v=x7ONDXkdCGU



Duration: 2:24
483 views
9


2021-08-18. Showcases:
- roller coaster effect
- off-road texture (on-road was always already textured)
- fade/fog into distance
- lighting based on road map hill angle (a.k.a. attack angle)
- hills are "exaggerated" in that the road data dictates "change" not desire
- you can crest a hill top for infinity
- pseudo 3D is non Euclidean geometry, allowing for things a standard 3D engine cannot do


My playlists:
--------------------
- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
---------------------
- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com