Pseudo 3D Road #6 - roller coaster, lighting, fade, texture VIDEO
2021-08-18. Showcases:
- roller coaster effect
- off-road texture (on-road was always already textured)
- fade/fog into distance
- lighting based on road map hill angle (a.k.a. attack angle)
- hills are "exaggerated" in that the road data dictates "change" not desire
- you can crest a hill top for infinity
- pseudo 3D is non Euclidean geometry, allowing for things a standard 3D engine cannot do
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com
Other Videos By Jason Doucette 2021-09-29 Out Run Arcade, Hardest (70 sec), Hardest traffic, Goal D (R,L,R,R), World 2021-09-27 Out Run Arcade, Hardest (70 sec), Hard traffic, Goal D (R,L,R,R), World 2021-09-25 Out Run Arcade, Hardest (70 sec), Normal traffic, Goal D (L,R,R,R), World 2021-09-23 Out Run Arcade, Hard (72 sec), Normal traffic, Goal D (L,R,R,R), World 2021-09-20 Out Run Arcade - Engine Glitches & Experiments 2021-09-20 Out Run Arcade, Normal (75 sec), Normal traffic, Goal D (L,R,R,R), World 2021-09-18 Out Run Arcade - Pacifism (what happens if you don't move) 2021-09-18 Out Run Arcade, Easy (80 sec), Normal traffic, Goal D (L,R,R,R), World 2021-09-09 Pseudo 3D Road #8 - infinite vegetation, tunnels, city 2021-08-30 Pseudo 3D Road #7 - sprite road-side objects 2021-08-19 Pseudo 3D Road #6 - roller coaster, lighting, fade, texture 2021-08-09 Arrma Typhon 3S v3 BLX 4X4 - broken #2 2021-08-09 Arrma Typhon 3S v3 BLX 4X4 - broken #1 2021-07-29 Pseudo 3D Road #5 - hills, scanline fill (arcade vs accurate) 2021-07-25 Pseudo 3D Road #4 - curves, interpolation, accuracy corrections 2021-07-18 Pseudo 3D Road #3 - render precision modes 2021-07-18 Pseudo 3D Road #2 - side motion, height motion 2021-07-17 Pseudo 3D Road #1 - flat render, scan lines 2021-07-07 Polyomino Game #3 - Testing Piece Move Adjustment 2021-07-05 Polyomino Game #2 - Inversion & Exotic placement 2021-07-05 Polyomino Game #1: 1st Unity Project