Pseudo 3D Road #4 - curves, interpolation, accuracy corrections

Pseudo 3D Road #4 - curves, interpolation, accuracy corrections

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Published on ● Video Link: https://www.youtube.com/watch?v=vS8nX-e3ckQ



Duration: 2:24
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2021-07-25. Showcases:
- curves / turns
- rendered via X-offset scan-line sliding/translate left/right
- road segment "way points" dictate radius
- radius "way points" can be interpolated or not
- X-offset depends on Z-step from scan-line to scan-line
- Z-step increases dramatically with distance from camera
- accuracy vastly improved via calculating more scan-lines than visibly drawn


My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
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