(Punishment) Longchosen - Assassin Assault
Hello again.
So... this is the very first Punishment video to exist on my channel.
The point of Punishments/Humiliations is to force me to play either the games that I don't like at all or to make you, Watchers and Commenters, cheer in seeing me fail for being saved by enormous luck in the past, atrocious quality of footage, the stupidiest storytelling and driest commenting this part of Milky Way or for any other reason.
And then upload the footage here, to be ready to get slammed.
It will look like that for every self-punishing content:
========
I'm guilty of: delaying XCOM 2 TSE Episode 10 too many times, as well as TFTD Extended Cut and Sonic 4 Replaythrough
The punishment: showcase the end of my off-screen Longchosen campaign
========
So, that said, what happens here:
This was a Bronzeman playthrough (could restart the mission in case of mod/game totally unexplainable bull (like Najas sniping the VIP behind several walls with no spotters and with Squadsight), misclicks caused by the game itself (not myself) and crashes, but otherwise playing Ironman)
The difficulty is LW2 Veteran-Plus (the Commander difficulty, but with Resistance orders enabled and strategic/tactical timers doubled, because timers suck in LW2)
Playing only with customization mods which appeared in WOTC timeline of mine and those recommended by Longchosen team. Almost all soldiers are based on friendly contacts of mine.
Five regions, one liberated. Access to Blacksite enabled. Gauss/Coil tech, Predator armors, possibility to research power armors and plasma rifles. The mod was brutal, but kinda fun. Lost several important soldiers, but was on the way of getting the access to the Assassin.
Full ignore of Intel raids and Terror missions. Reason - Chosen tended to spawn above the rebels, killing them all, while I was bogged down in firefights between upgraded ADVENTs and higher-ranking aliens.
Losing soldiers is worse than losing the rebels.
Majority of barracks are SGT and TSGT, with two MGST. 30 to 40 people in total, with six having psionics.
November 2035. Already fighting Archons (sometimes Great ones), Sectoid Commanders and Muton Centurions.
Never ever going to a mission with less than 3 days of infiltration or four people - because 4-turn evacuations are already hard, having them be even bigger with death reinforcements is a sentence to lose.
This leads me to not doing any Supply Raids, as they're just a scary slog for me and they always spawned with two or less days left to infiltrate.
Issues with supplies and resources, but I can scramble enough corpses to render them if needed.
This month the Assassin is going to strike me. Despite my best efforts, Longchosen refused to give my third soldier (based on Ferguson) the MSGT rank, along with Resistance Ring not giving me an opportunity to counter the assault.
Healing everyone as fast as I can. Not doing missions so I won't be forced to deal with the Assassin with low-tier sarges, instead collecting the intel.
The Assassin strikes. I get the team ready to fight...
And then the events of this episode come.
Yeah, this is supposed to be a really tough mission, and I actually could even win it using my best sharpshooter and both rangers... but the timer wasn't extended.
And I had to fight enemies of pure-elite category (except MECs, which were only "heavy" ones)
With waves of hundreds of HP I just couldn't get there in time - the damn timer had me start making grave mistakes, costing me soldiers and such.
The end of playthrough. GG, to say.
Now let's talk something about my mistakes.
What, I think, I did wrong in this campaign?
Strategically:
- Not going to 0% infiltration Supply Raids and getting only one of eight soldiers alive with unaffordable pyrrhic victories, leading to material drought
- Not exp-farming enough for my best soldiers (and getting that Stage 3 Hunt in Res-Ring)
- Not doing Intel defense at all to preserve my soldiers
Tactically (here):
- Wrong moves leading to unwanted activations
- Wrong squad; I should have used my teleport psionic as a lamb for the cannon
- Wrong moves I did thanks to not knowing enemies' mobility
- Massive amounts of explosions
- Concentrating too much on the Assassin
What I consider to be mod's BS:
- THE TIMER, almost the sole primary reason; on it's mission it's way too freaking short for LW2's difficulty
- The fact that I had to fight pure elite enemies in November, when it should be in January of second year
- Luck (TM)?
But I have to admit my mistakes overweigh LW2's BS way too much. And without cheats or INI editing, the campaign for friendly contacts is bricked.
I guess I won't be doing any Long Wars here then.
Because I'm simply too weak for them.
That's all, until next time, Watchers and Commenters.
PS: the Censorship Bush from Max Payne 2's playthrough has returned, because Kruze's soldier had a name which isn't too good for YT current community guidelines. Noticed that way too late, so I had to censor it.
Other Videos By Crepar
Other Statistics
Assassin Statistics For Crepar
There are 9 views in 1 video for Assassin. There's close to an hours worth of content for Assassin published on his channel, less than 0.47% of the total video content that Crepar has uploaded to YouTube.