QEMU The X-Files Game PC (1998) -- From Install to Play in 15 Mins
The Ultimate X-Files Game for the X-Files fans as those grew up in the 90s into the Millennia -- Fox Interactive The X-Files Game for Windows/Mac from 1998 had been the only kind of itself for a point-and-click FMV game in 7-CD set. Disregarding the immature 3D graphics technology available of the time, the game solely made use of Apple QuickTime interactive audio/video throughout the whole game. For Virtual Machines, QuickTime AV sync has always been a challenge. While the game may still suffer occasional imperfection in AV sync, the preservation had been perfected in QEMU Virtual Machine through the research of hooking engine to address the problem of time dilation in Virtual Machine. It was the problem that affected AV sync the most and solved by hooking into QuickTime DLLs and substitution for alternative tick source that is closer to real-time by leveraging DSOAL/OpenAL-Soft in between.
For simplicity, all the 7 CDs were loaded into QEMU Virtual Machine as SCSI CDROM from LSI 53C895A controller, maxing out the total SCSI device supported on single controller. Hard disks are always attached as high-performance VIRTIO storage. Such setup alleviated the need to change CDs in playing through the entire game with minimum or standard installation. The game smartly located the right CD in different drive letter.
The video could have achieved perfect QuickTime AV sync if it was recorded on Linux/Windows with KVM/WHPX. Nevertheless it was believed that the experience on Apple M1 is good enough in a challenge to whatever "Trash"Boxes or "JUNK_PC"em of how much PC emulation in FULL of *Accuracy \*BS\** could have dealt with QuickTime AV sync.
"_THE TRUTH IS OUT THERE_" -- such *STUPID and RETARDED* emulation in FULL of *Accuracy \*BS\** has always been irrelevant for playing games, even for games without the needs of 3D acceleration. It was ALL about the foolish bluffs in superfluous timings that never had existed.