Quake with 3D spatial sound in FTE 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=rc5a7dzRvbY



Quake
Game:
Quake (1996)
Duration: 13:33
1,499 views
24


http://fte.triptohell.info/
Use headphones only with any virtual surround features turned off.

With the working release of Quake Champions' HRTF, I can finally start Quake week. Let's kick things off with the original and by far best Quake game. Through the wonders of source ports, it's possible to play Quake 1 with full binaural audio. FTE was intended to be a multiplayer client, but it's still possible to play single-player with no problems other than uncapped bunnyhopping speed. Quake 1 sounds truly amazing with a full 3D soundscape even considering the low bitrate sounds, though the accuracy of the HRTF is slightly imprecise when it comes to judging distance. The developers also added reverb EFX to when you go underwater, which was a really nice touch. Too bad it's not possible to add full reverb into the maps themselves.

In addition to FTE, I'm also playing Quake 1 with a custom soundpack that uses the higher-quality QTest1 .WAV files. It only changes a couple dozen weapon and pickup sounds, but it makes a world of difference with the Super Shotgun and explosion samples.


HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
s_device \"\"OpenAL:OpenAL Soft on Speakers (Creative SB X-Fi)\""
s_bits "16"
s_numspeakers "2"
s_khz "44"
cl_maxfps "120" (seems to have smoothest movement without burning out GPU)
fov "115.63"
viewsize "110"
vid_height "1080"
vid_width "1920"
vid_conautoscale "2"
vid_bpp "16"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
default-hrtf=irc_1037_44100
hrtf=true

Links:
https://www.moddb.com/games/quake/downloads/quake-beta-qtest
http://kcat.strangesoft.net/openal.html
http://recherche.ircam.fr/equipes/salles/listen/

Credits:
https://www.dafont.com/quake.font
(Use of this font falls under fair use laws.)



#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #quake #retrogaming
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Tags:
Quake
Quake 1
FTE
Ranger
PC
FPS
Classic
Retro
Old-School
Action
Lovecraftian
1996
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
Source Port
Quake HRTF



Other Statistics

Quake Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 3,615 views for Quake across 10 videos, with the game making up 1 hour of published video on his channel. This is 1.30% of the total watchable video for Quake on I Drink Lava - 3D Game Audio's YouTube channel.