Quake: Dissolution of Eternity w/ 3D spatial sound in FTE (OpenAL Soft HRTF audio)
http://fte.triptohell.info/
Use headphones only with any virtual surround features turned off.
This is a demonstration of Quake Mission Pack 2: Dissolution of Eternity with OpenAL Soft HRTF through the FTE source port. Same binaural audio, same missing footsteps as Scourge of Armagon. Honestly, I don't blame you if you skip this video at this point.
Dissolution of Eternity is the exact opposite of Scourge of Armagon. It takes place exclusively in low-tech, cramped corridors with clunky gameplay flow. There's a severe difficulty imbalance again, but this time the first couple levels are way too hard while the rest of the maps are sleep-inducing due to the overabundance of "multi-rocket" ammo. Even in 1997, there were better fan-made episodes online. This expansion is just a ripoff. My condolences if you had to pay extra for this shit on Steam instead of just getting it all in one bundle on GOG.
HRTF grade:
B+
Settings:
Windows Control Panel: Stereo
s_device \"\"OpenAL:OpenAL Soft on Speakers (Creative SB X-Fi)\""
s_bits "16"
s_numspeakers "2"
s_khz "44"
cl_maxfps "120" (seems to have smoothest movement without burning out GPU)
fov "115.63"
viewsize "110"
vid_height "1080"
vid_width "1920"
vid_conautoscale "2"
vid_bpp "16"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
default-hrtf=irc_1037_44100
hrtf=true
Links:
https://www.moddb.com/games/quake/downloads/quake-beta-qtest
http://kcat.strangesoft.net/openal.html
http://recherche.ircam.fr/equipes/salles/listen/
Credits:
https://www.dafont.com/quake.font
(Use of this font falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #quake
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