Quake 4 with EAX & 3D spatial sound 🎧 (CMSS-3D HRTF audio)

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=h53hC-E4nxs



Quake 4
Game:
Quake 4 (2005)
Duration: 20:33
704 views
10


Use headphones only with any virtual surround features turned off.

Next up is Quake 4 with EAX reverb and CMSS-3D HRTF on a Sound Blaster X-Fi Titanium. I wouldn't ordinarily do this since OpenAL Soft is an option, but Quake 4 is a very special case. Unlike the first 3 games, Quake 4 was actually created with HRTF in mind as it launched the same year as the X-Fi line of soundcards. Quake 4 was not only a flagship title for the latest EAX 5.0 and CMSS-3D technology, but also one of two games to support the 64MB of X-RAM on the Fatal1ty model for better performance. Despite this huge leap in audio technology, however, Quake 4 would be the beginning of the end for hardware-accelerated sound in gaming. A combination of Windows Vista killing off DirectSound3D and game developers switching to console-friendly software like FMOD spelled the end of the Sound Blaster era.

So how does Quake 4 sound with EAX 5.0 and CMSS-3D? To be honest, it's kind of underwhelming. There's nothing special about Quake 4's effects when compared to F.E.A.R. which was EAX 4.0. Hell, even some older games like Halo: CE used EAX better. As usual, EAX 5.0 was nothing more than hype and advertising buzzwords from Creative. There's no reverb panning to simulate acoustics, no smooth transitions between large and small rooms (12:17), and no "obstruction" or "exclusion" effects. Like Doom 3, occlusion effects seem limited to sliding doors and sometimes they glitched out on me (6:00). Even the much-touted binaural audio through CMSS-3D sounds really flat in this game when compared to Doom 3.

I'm playing Quake 4 with a tweaker that is pretty much mandatory in 2018 since this game is an awful pain to get running on modern computers. Sorry for the quiet footage; I had to use the old "reduce volume by 3dB" trick because Youtube would compress the ambience and make the HRTF less apparent.


HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
seta s_libOpenAL "openal32.dll"
seta s_useopenal "1"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
g_fov "100"

Links:
https://community.pcgamingwiki.com/files/file/1009-quake-4-tweaker/

Credits:
https://www.dafont.com/quake.font
(Use of this font falls under fair use laws.)



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Tags:
Quake 4
Quake
ID Software
Raven Entertainment
IDTech 4
PC
FPS
Action
Sci-Fi
Horror
2005
X-Fi
EAX
CMSS-3D
HRTF
Headphone Virtualization
Virtual Surround
OpenAL
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
Quake HRTF



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Quake 4 Statistics For I Drink Lava - 3D Game Audio

Currently, I Drink Lava - 3D Game Audio has 2,911 views for Quake 4 across 3 videos. Less than an hour worth of Quake 4 videos were uploaded to his channel, less than 0.75% of the total video content that I Drink Lava - 3D Game Audio has uploaded to YouTube.