ioquake3: czm -vs- cooller Q3DM6 CPL 2006 (OpenAL Soft HRTF audio)
https://ioquake3.org/
Use headphones only with any virtual surround features turned off.
This is the third match between czm and cooller from CPL 2006 World Season in ioquake3. It's without a doubt one of the greatest comebacks in arena shooter history. You can really hear how pinpoint the binaural audio is in ioquake3 in this match. You can tell exactly where cooller is at all times without even needing to look at the viewpoint in the upper-right corner.
Shout-out to KOOLKEITH for uploading this demo to ESReality.
HRTF grade:
A (no vertical HRTF)
Settings:
Windows Control Panel: Stereo
seta com_maxfps "125"
r_customwidth "1920"
r_customheight "1080"
r_mode "-1"
seta r_customaspect "1.777777777777778"
cg_fov "115.63"
seta cg_crosshairSize "12"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
default-hrtf=irc_1037_44100
hrtf=true
Links:
http://www.esreality.net/post/1282249/czm-vs-cooller/
https://www.playmorepromode.com/
http://kcat.strangesoft.net/openal.html
http://recherche.ircam.fr/equipes/salles/listen/
Credits:
https://www.dafont.com/quake.font
(Use of this font falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #quake
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