Rainbow 6 Siege Secure Area in Battlefield 2042?? (Part 1) - Battlefield 2042 Portal Rules Editor
This is part 1 of a 2 part video...For the last month or two I have been working on creating the Secure Area mode for Rainbow 6 but in the Battlefield 2042 Portal Rules Editor. It has been quite a challenge but, although this is not 'exactly' secure area, I think I have done a decent job of creating a decent mode with many of the underlying gameplay features.
The difficulty with porting the mode over is really related to the map design and the specialist vs the R6 siege operators. R6 is clearly designed with this sort of mode in mind. 2042 is not.
In the end, after experimenting with a few different iteration, I settled on a version that I think keeps the tight competitive nature of the mode, strict time limit, round based, single life etc vibe of the original but allowed it to be kept in the confines of the editor.
The code is available in the video (check the chapter markers) if you want to try it out, and the code will follow shortly.
Let me know what you think. I hope I have made something that is enjoyable but I guess you will al be able to tell me :)
I learned a lot about the editor, what can be done, what cant, what is extremely difficult to achieve. The hardest part was having rounds so the game was switching between different parts and also keeping the players in the correct part of the action.
Anyway, hopefully you enjoy it. Take care...more modes coming soon!
I have also set up a small donation page if anyone would like to buy me a cup of coffee to see me along as I make these videos lol. I got asked about donations which I never really thought about but obviously if anyone feels my work is worthy of a few quid I'd be absolutely delighted anyone felt they could donate to my page.
My donation page can be found at: https://ko-fi.com/battlefielddad
A special note that I forgot to mention in the video - the AI do not 'go to the objective'. They will follow other players and will step into the objective if they need to get close to you - and in the process will capture or contest it. But they don't 'see' the objective. It is one of the limitations of us not yet having a spacial editor. Maybe in time that will come. In the meantime this mode is better enjoyed with friends.
Playground URL: https://portal.battlefield.com/experience/package/era?playgroundId=eaf548d0-a482-11ec-802e-28146c95a82a
Chapters
00:00 - Introduction
02:48 - Basic Rules
03:29 - Player join screen and game start
04:00 - Initial parachute drop and one life rule
04:17 - How to win
05:38 - The map and objectives
06:08 - 'The Gulag'
06:27 - My thoughts on creating the mode
07:45 - Final thoughts for Part 1
07:53 - THE EXPERIENCE CODE
08:43 - Gameplay!
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