RayCrisis Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=X7zXbzuMvLU



Game:
RayCrisis (1998)
Duration: 14:38
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37


Work on the Con-Human neuro-network system, a system created using technologies which obliterate the boundaries between man and machine and connecting all the computers in the world, has now been completed. The combination of all the technologies which went into the making of this system brought a revolution in worldwide resources leading to the Century of the Machines, or the MC Age. Mankind, which has by now mastered the technologies needed to colonize the planets to deal with its growing population, has pinned its hopes on the colonization of the planets and sent forth legions of spaceships to begin a voyage of exploration. Almost 100 years has passed......

M.C. 0098
Reports from expeditions to the outer planets state that they have been unable to find any planets suited to human colonization, thus effectively bringing the plans for colonization to an unexpected stop. Plans were then made for the colonization of the satellite Secilia, which had been being implementation at the same time, finally became a reality. This, however, forced Con-Human to begin to search for a way to ensure that mankind could continue to live on forever, and the paradoxes born from the eternally ensured existence of mankind and the lack of a way in which that existence could be ensured in the end acted as a trigger which made the Con-Human system malfunction...

M.C. 0108
The mecha-neurologist was busy at this time performing an experiment in which he connected a human clone into the Con-Human system to test his theories of the compatibility between organic and inorganic beings, but in the midst of this experiment the Con-Human system rejected the connection and the mind of the clone entered into the network.

While this experiment was being performed, Con-Human discovered a new way by which the continued existence of mankind could be ensured by fusing together man and machine, and after reaching the conclusion that it ought to protect the pseudo-life forms which resulted from the fusion of mind and machine it chose to eliminate the humans from the equation (i.e., it chose to separate the mind from what it considered unnecessary human bodies). Soon after the end of this disastrous experiment, Con-Human began to utilize the world's military resources to implement the greatest massacre ever known in human history.

The mecha-neurologist then connects himself into the Con-Human system and penetrates the network in order to stop the control. Inside the world of the network created by the virtual reality therein he comes into contact with the consciousness of the clone which has been incorporated into the network. That consciousness, however, has begun to live as a new life from and to attack without discrimination any and all external enemies which find their way into the network, and in the end that consciousness had begun to penetrate into the emergency control program which served to protect Con-Human from its external enemies.

Will he be able to bring Con-Human back under control?Or will he fail? The crossroads of destiny are only a step away...

As the game sets in a cyberspace environment, RayCrisis marked a style departure from the rest of the series. The stages are also set up so that three out of five stages are randomly chosen at start, although in the next playthrough the player can manually select the previously cleared map sequence. The gameplay's remain the same, with two planes of attack. New in the series the lock-on crosshair can be moved further downward (instead of completely fixed) for fine aiming by moving player craft downward when it's on the bottom of the screen. Two special weapons available have been improved, the special attack is now a screen-clearing shockwave called Round Divider while the hyper laser does splash damage against objects on different layer. Both special weapons nets bigger score the more objects destroyed in a single attack.

Game's dynamic difficulty is further enhanced with Encroachment system, which will keep increasing every time there's an enemy object present on screen. Should the encroachment level reaches 100%, the game will sent the player directly to the final boss which will result in bad ending after defeating it. The player can lower encroachment rate by quickly destroying enemies and racking up multiple lock-on chains, lower encroachment rate results in more enemy formations will spawn and more aggressive they will become.


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