Thunder Dragon Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=GTe_H-XD-vc



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Duration: 28:35
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In the 22nd century, Earth was so contaminated, humanity had no choice but to live in space colonies and now the governments are concentrating their efforts and resources for it. To do this, all the nations signed a peace treaty banning all Automated Weapons of Destruction.
However, terrorism strikes as a group of mad scientists called "Cybermephists" took the banned weapons and dedicated their efforts on wipe out all of mankind.
Then, two American pilots from the 23rd Marines unit find the GH-68 "Thunder Dragon", a helicopter-like spacefighter built 100 years ago in a Chicago military museum and use this legendary fighter to strike back.

The players controls a futuristic helicopter through 8 stages with an end boss at the end of each stage. Enemies include futuristic vehicles, space craft, mechs. The players have a standard weapon and special screen clearing bombs. The standard weapon can be powered up with missiles, wide shot, lasers or heavy fire by picking up icons labeled 1 through 4

Along with the weapons, you have the SOL Bomb, a "Strategic Satellite Bomb for Nuclear Assault" which is more of a Satellite Laser strike that delivers a Napalm Beam that brings destruction to everything on screen.
There's also the "S" Super Power Up item that gives you the maximum firepower and full bomb stock. Unlike Raiden's "P" item, this special item only appears when you lose all of your lives and you continue the game.

Like in Raiden, the game relies on Medal bonuses. However, Thunder Dragon makes a difference by adding a "Bonus Star" system which works like this. Picking one adds 100 points, as long as you keep picking without missing one of them or getting killed, its value will increase until you get 10,000 points.

While the game innovates further than Raiden on its power up system, the difficulty goes from being balanced and fair to out of control from Stage 4 as the enemy formations use fast small projectiles that shoot bullets, spam you with the Axelay-esque "trapping the ship" with a circular formation with more enemies and adding former bosses, along with the usual increase on the stage length, resulting in potential cheap deaths.



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