Rayman 1: Part 9: Allegro Presto (5/6 Electoon Cages)
The second level out of four in Band Land and mercifully the last mandatory one before the next region, Allegro Presto is another painfully-long stage, though I think it's slightly easier to get through compared to Bongo Hills. A lot of your travel through here involves using those shiny metallic slides to burst through the each area, going over and under those mean sharp notes.
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The first area involves such sliding. However, to reach the one cage I'm missing this video, I need to go even faster than I'm able to, here. I'll have to deal with that later.
The second area has a bunch of trumpet people in it that blow and suck (yup) in air to push and pull you though the area. They won't actively try to hurt you, but there's not a lot of opportunities to hit them or have them hurt you by touching them.
The third area has more sliding, but now it's more possible for you to die by just falling off the screen. Watch your footing! And also watch for another Magician Bonus.
The fourth and last area of this level has has the metal slides sometimes coated with moving purple notes. They're invincible, so just jump over them. Get through this whole area, and they will eventually lead you to Band Land's boss: Mr. Sax. You can't fight him here, but elsewhere.
The fifth extra level is yet another visit from Betilla. This time, she gives Rayman the power to glide by spinning his hair like a helicopter. This will give him a long distance when he jumps, and also makes his landings safe to do.
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There are two more levels of Band Land to go through, left, but I'm gonna check those out later. For now, I'm moving on to the 3 region of Rayman's world: Blue Mountains!
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