Recursed Custom Levels - Girders Paradox
A review series of custom levels for the game Recursed, a puzzle platformer about room recursion, inventory management, and transportation logistics:
https://store.steampowered.com/app/497780/Recursed/
The custom level "Girders", by Luraman, can be found here:
https://steamcommunity.com/app/497780/discussions/0/3194736442570762053/
A blind Let's Play of the main campaign, played by Alex Diener, can be found here:
https://www.youtube.com/playlist?list=PLBk6-z6v3pDLLKlpbMi16n0m0emx4bXn7
As a follow-up to the previous video, today we take a look at the Girders paradox zone again, and try to get that pesky diamond. Adhering to the architect's promise that it's intentional that I can't retrieve the key from the starting room, if I put a green block in such a way that it would look like it would catch it, I discover that even with all the analysis I did at the time, there's still even more hidden depths...