Resident Evil 6 | A Fun Mess

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Resident Evil 6
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Review
Duration: 33:44
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While its combat system is excellent, Resident Evil 6 works against it instead of with it, and gets about as far away from its series roots.

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Other Boulder Punch Videos to Watch:
• Resident Evil 4 Review: https://youtu.be/IKAPotGYTV4
• Resident Evil 5 Review: https://youtu.be/TBmLskYXfeA

Resident Evil Playlist: https://youtube.com/playlist?list=PL9iyzUyf92M8bYd-6yDENm4_CKNMM0W6O

There are few games that have given me more mixed feelings than Resident Evil 6. It's a game that took the action-focus approach of RE4 and 5 and pushed it as far as it could go.

On one hand, it has one of the best combat systems for a third-person shooter outside of Vanquish. However, for a good portion of the campaigns, the level design doesn't work with this system, it likes to work against it. As well, the game does a terrible job of explaining how this combat system works.

Save for a few short instances, the horror is all but nonexistent. Resident Evil 6 has major pacing issues, something the series has excelled at. Cutting anywhere from 25-30% of the game's ~20hrs to beat the four campaigns would've done wonders for RE6.

It's a game that has some of the worst excesses of the 7th generation, the WII, Playstation 3, and Xbox 360 generation.

A time when Japanese devs were trying to implement more western design trends. There's something really fun and great buried in here - it's just filled with excess. It's a combat system I'm surprised Capcom hasn't really taken into a spinoff title, or a different IP, because there's something here that even all these years later, makes Resident Evil 6 worth digging through.

This Resident Evil 6 review/analysis/retrospective/critique looks at how RE6 came to be, the combat system, level design, the campaigns, the mercenaries' mode, and the future of the series.

Timestamps:
00:00 - Prelude
01:37 - Making of Resident Evil 6
02:34 - The Combat System of Resident Evil 6
07:31 - The Campaigns of Resident Evil 6 (Spoilers Begin)
11:03 - Leon & Helena Campaign
16:26 - On The Call of Duty Audience
18:06 - Chris & Piers Campaign
22:09 - Jake & Shery Campaign
26:59 - Ada's Campaign
30:21 - Mercenaries Mode in Resident Evil 6
31:24 - Aftermath and the Future of the Resident Evil Franchise

Additional Footage::
• Call of Duty Midnight Launch: https://www.youtube.com/watch?v=l9YHLbNzmxE
• Lost
• Metal Gear Solid 2: https://www.youtube.com/watch?v=c5DgPdZ3SVw
• Northernlion: https://www.twitch.tv/northernlion/clip/MistySilkyVultureJKanStyle-XGkqp5ejQ9N8pUd6
• Resident Evil Outbreak: https://www.youtube.com/watch?v=P1TLuKWSA0g
RE6 Behind the scenes:
https://www.youtube.com/watch?v=La4i_CLnzfM
https://www.youtube.com/watch?v=gHodg9GOLa4
https://www.youtube.com/watch?v=1NKNH1MQy8k

Sources:
- https://www.cinemablend.com/games/Action-Oriented-Resident-Evil-Can-Sell-Like-Call-Duty-Says-Capcom-Producer-40794.html
- https://gamerant.com/resident-evil-games-ranked-copies-sold/
- https://www.shacknews.com/article/76024/resident-evil-6-trying-to-be-as-inclusive-as-possible

#residentevil6 #residentevil #residentevil6review #re6 #boulderpunch







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