Retro Gameplay #130 - Final DOOM (Sony PlayStation | PS1) [HD]
This is a short gameplay session featuring the first map of the PS1 conversion of Final DOOM. This is more of an amalgamation of Master Levels for DOOM II, Plutonia Experiment and TNT Evilution, than it is a full conversion of the PC Final DOOM. Only a little over half the maps are made up of original PC FInal DOOM stages (Plutonia and TNT), whereas the rest consist of Master Levels maps. This would have been a longer gameplay video, but I got reckless at the end and died. Whoops.
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From Wikipedia:
"Final Doom is a first-person shooter video game released in 1996. The game contains the same weapons, items, and monsters from Doom II: Hell on Earth,[1] and was distributed as an id Software product.
Final Doom consists of two 32-level megawads (level files), TNT: Evilution by TeamTNT and The Plutonia Experiment by the Casali brothers. TNT: Evilution features a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II. In addition to the PC version, Final Doom was also released for the PlayStation; that version included a selection of Final Doom and Master Levels for Doom II levels combined into one game.
The gameplay in the PlayStation version of Final Doom is nearly identical to that found in the PlayStation version of Doom, and in addition it was compatible with the PlayStation Mouse.[2] Compared to the PC original the Playstation version's difficulty was significantly toned down. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably, the Cyberdemon is removed from the level 'Baron's Lair'). As in the original PlayStation version of Doom, many of the larger levels from the original PC versions of Final Doom and Master Levels for Doom II were removed, and both the Arch-vile and Spider Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels in total. The more traditional rock tracks featured in Final Doom were replaced by a creepier ambient soundtrack by Aubrey Hodges, who later composed the music for Doom 64.
There are several noticeable alterations to the presentation of Final Doom in the PlayStation version compared to the PC version. The simplistic title screens featured in the PC version have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of Doom. Many of the levels' sky textures have been replaced by different ones- some levels' skies are replaced by sky textures seen in previous Doom games, whereas others now feature a new, previously-unseen starry sky texture. Finally, most of the levels are simplified, similar to previous Doom console ports, and the frame rate of the game is often lower than it was in the first PlayStation Doom game."