Rhythm Tengoku: Gotta Learn the Meta-game - MCIHAD
Another re-do. And thank goodness, the first recording of this rhythm-based minigame prompted Kyle to tell us not to TALK SO MUCH SO HE CAN FOCUS ON THE RHYTHM. Yep! We, the co-hosts of a let’s play video, were told to maybe not speak aloud while he played the game. One might note that the whole premise of a show like this is to provide commentary over the game and make with the funny. One would therefore be right to observe that with this game, we find ourselves immersed in a brutal zero-sum scenario whereby the funnier Nick and Keith are, the worse Kyle does. A fun meta game emerges where we go out of our way to ruin his gaming chops! Don’t believe his noise about too much beer- It’s a sad excuse.
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Rhythm Tengoku (リズム天国 Rizumu Tengoku?, lit. Rhythm Heaven) is a rhythm game developed by Nintendo SPD and published by Nintendo. It was released on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game has spawned three sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. It began as an idea created by its composer and supervisor Tsunku who proposed it to Nintendo due to his belief that they could do a better job with it than he could.
Rhythm Tengoku's gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and the developer's previous work on the WarioWare series.
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