Rockman 3 Claw [Part 4] - Unbalanced
The title is mostly in reference to the stages by comparison to the bosses. Even though I probably could have done these stages much faster than seen here, the stages themselves still pose more of a threat than the bosses due to how potent their weaknesses are (Doc-Air in particular is quite the pushover, if mainly due to a certain aspect about his fight).
And since I seriously have nothing else to talk about, I might as well make some revisions to that silly tier list that I said I would update.
God-Tier:
Phantom Fuse
Circuit Breaker
Comet Dash
Wild Sprint
Nail Shield
Iron Saw
Yo-Yo Cutter
High-tier:
Crypt Cloak
Charade Clone
Yoku Attack
Radiation Ray
Sleep Sand
Thunder Hammer
Door Stopper
Snow Blower
Fire Seeker
Photon Flare
Mid-tier:
Sand Shield
Shock Gauntlet
Pulse Stopper
Storm Chaser
Paper Slash
Virus Outbreak
Ice Beam
Nitro Blast
Rainbow Beam
Jet Missile
Homing Laser
Tank Arsenal
Anchor Swing
Low-tier:
Acid Bubble
Bio Sludge
Insane Cannon
Glue Shot
Hit Shot
Launch Missile
Color Glob
Sound Blaster
BLUH-tier:
Repo Claw
Fire Balloon
Tarot Shuffle
Police Shield
Note: Super Mega Man 3's weapons aren't included here due to how poorly programmed and unbalanced most of them are (even more-so than Mega Man 42's in some ways). Besides, the only good ones are Arctic Crush, Blaze Cannon, Dragon Lance, and maybe Arach Shield. Aside from that, every other weapon would go into the lowest portions of the list.
Double Note: Repair Beam from Mega Man Rocks isn't on here due to the fact that it's more of a gimmick/support weapon (it doesn't deal any damage, and aside from one fight which requires it, it's mostly used to activate machines which give you extra lives).
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