Sanitize Assets for use in Unreal Engine with Blender
In this episode I'll talk about my workflow to sanitize assets before importing them into Unreal Engine. I use Blender for this, checking and correcting the orientation and size of assets. Back in the days of the UE marketplace, this was much easier to import an asset, but with Fab and so many other sources, it's good to check the baseline quality of an asset first before importing it into a project and make changes if necessary.
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