Toon Ocean Experiment #b3d

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This is a little Blender experiment for creating a bobbing object on water: we shrink wrap a grid to an ocean modifier, then drive the monkey head with two constraints to the grid (location and rotation). I'm always amazed by how easy some things are to achieve in Blender, this is much more difficult to do in Unreal Engine. Komikaze shaders for both water and monkey. Enjoy!


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#blender #toon