Get ALL Metahuman Grooms working in Unreal Engine 5.6 Preview 🤩
I have a quick update on the Metahuman Groom hair for you today. A very kind viewer named @ghstproject left a comment and said that there's a setting called RBF Interpolation on the bindings asset, and that disabling this will in fact make all included Metahuman Groom assets usable in the 5.6 Preview.
Turns out he was only half correct: that option exists on the actual groom asset itself, so after some searching I found where it was. In this video I'll show how to disable this for all groom assets with the Property Matrix.
More Metahuman stuffs: • Metahumans
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