Scene Panel Drag & Drop (ImGui) | Coding a 2D Game Engine in Java #43
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In this episode, I explain how drag and drop works in ImGui. This consists of understanding what the global payload contexts are in ImGui, and how to set the payloads and accept different payload types in your code. I also go over fixing the viewports and docking, fixing a bug in our scene panel, and implementing the first stage of drag and drop in our scene panel.
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/974e2e06d458ccdfcff7bb36597d1d84479fe947
0:00 In This Episode
1:04 ImGui Drag and Drop
3:19 Fix Viewports and Docking
4:24 Editing the GameObject Name
8:32 Implementing Drag & Drop in Scene Panel
15:05 Fixing ID Bug in Scene Panel
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/