Rendering the First Character | Font Rendering in Java #2

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In this episode I discuss how to render the first character to the screen. This involves uploading the buffered image that contains all the characters to the GPU, then calculating the texture coordinates for the character we would like to display. And lastly, modifying the texture coordinates in a vao and using a shader to display the texture from those texture coordinates.

Source Code: https://github.com/codingminecraft/FontRendering/tree/cd3571bc3c22b3d8d7de78cc4f8601bf741b61f5

0:00 Intro
1:12 How to Upload the Bitmap to the GPU
4:53 Copying Boilerplate Code
8:11 Creating a Shader
11:40 Uploading the Texture to the GPU
17:47 Modifying the Shader to Display Texture
20:03 Displaying Specific Characters

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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