Bitmap Generation | Font Rendering in Java #1

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In this episode I go over how to generate a bitmap for any font and font size combination. This is the first step to being able to render fonts using OpenGL, and we will use the bitmap generated in this episode in the next episode as a texture. For additional information about font rendering in OpenGL, see: https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter12/chapter12.html

Source Code: https://github.com/codingminecraft/FontRendering/tree/2ac632e70f0c80174e4fc0bf81ed0050b55dd327

0:00 Intro
0:48 Calculating Bitmap Size
8:57 Setting up IntelliJ Project
11:44 Generating the Bitmap

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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