Beginning Scene Hierarchy & ImGui Upgrade | Coding a 2D Game Engine in Java #42

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Published on ● Video Link: https://www.youtube.com/watch?v=Aog3mYBK7mA



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In this episode I go over upgrading ImGui to the most recent version in SpaiRs repository and beginning our scene heirarchy panel. There are no new concepts in this episode, it is mainly just some maintenance and adding new features to the engine.

Source Code: https://github.com/codingminecraft/MarioYoutube/commits/master

0:00 In This Episode
1:01 Upgrading ImGui
11:45 Adding the Scene Heirarchy Window

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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