
SCORN Xbox Series X Gameplay and Potential Story Details
#eddsoftware #scorn #scorngame #gameplay #PC #microsoft #firstpersonhorror #horrorgenre #scorngame #hrgiger #LjubomirPeklar #xboxexclusive
As Ebb Software puts it, Scorn is set in “a nightmarish universe of odd forms and somber tapestry” where the “unsettling environment is a character itself.” It’s not hard to see why: the designs take inspiration from the likes of H.R. Giger and other artist of this kind Zdzislaw Beksinski, artists famed for their surreal landscapes and haunting depictions of human bodies. They provoke curiosity in the same way that Scorn hopes to nudge players onward, poking and prodding to see what, how, and why.
Scorn Game director Ljubomir Peklar has told Shacknews that they didn’t set out to emulate Giger, but that the art style encapsulated “themes of [an] ever intertwining world of man and technology exalted by erotic desire.” The concept art and trailers certainly prove it—oozing phallic structures, halls of steamy viscera, slick webs of veins. And all that squelching from terminals, doors, and other interactive elements.
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