Secret of Evermore - Self-Imposed Challenge Run Part 22: The caves with more light than my life

Secret of Evermore - Self-Imposed Challenge Run Part 22: The caves with more light than my life

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Published on ● Video Link: https://www.youtube.com/watch?v=4A4nA9aqPX0



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Duration: 58:33
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Rules so far:
-No switching to the Dog in an active combat area unless absolutely necessary
-Dog must not be dropped to 0 HPs
-Pixie Dust, Wings, and Call Beads are not allowed
-Alchemy restrictions to be determined
-Bone Crusher banned after Thraxx; all other Swords banned
-Horn Spear only allowed for a case of That One Boss or for demonstration purposes; all other Spears banned other than Bronze Spear
-Jade Disc, Moxa Stick, Chocobo Egg, and Spiky Collar banned for Antiqua
-Armor Polish banned for Antiqua until Oglin Caves
-Most rules disabled for convenience in non-threatening areas

Rule change explanation: a scouting run allowed me to find out that not having the Silver Sheath now gets in the way of completionism, which is subjective, but look, what I'm thinking makes sense to me. Besides, the Armor Polish doesn't make a big enough difference anyway, so I may as well be carrying it.

Aquagoth boss fight starts at 47:25


So after a while, no thanks to some particularly nasty internet politics even by internet politics standards, and HO BOY will I have stuff to say about that nightmare, I'm back to this, handling the Oglin Caves after going through another rip-off of Adventures of Mana. The combination of Oglins and Bone Buzzards can make it a little confusing with who the Boy would want to handle and who the Dog should. Also, apparently, there's some lighting issues, although I'm told my night vision is excellent. I'm just too busy handling the Oglins' hit-and-run attempts to subvert the weapon triangle while looking at me with their Yellow Eyes Of Sneakiness. (Metaphorical snark translation: Oglins have yellow schleras that give away their location when they're not facing north. Granted, the bigger threat IS their mobility regardless.)

Aquagoth is pretty much a standard boss, but is at least a step up from the disappointment known as Aegis. He can cast spells, but they're more for utility threat, while his tentacles can make quick strikes and some sparks will travel along the railing the floor consists of. Still, the only hotspot with Aquagoth for Axe usage with no magic is that you need L1 attacks in their lighter attack power to even hit his face. Doggie can only hit the bigger Tentacles (the Tiny Tentacles can't be attacked at all for whatever reason) or the reinforcement Oglins that I want to say trigger when Aquagoth is at certain HP thresholds. The only other noteworthy thing is that Aquagoth, when killed, gives up Honey and a bug where the game doesn't check the player's item capacity for directly provided enemy spoils allows the player to carry around 7 Honey as a result.

Oh, and no, I have NOT forgotten about that cave entrance at the Great Pyramid that would no longer be underwater. Don't worry, I will eventually cover it; what it involves is linked to a gourd at the Volcano Slopes that keen-eyed viewers may have seen and that I didn't touch and couldn't have if I wanted. Right now, though, besides getting in a new region, there's something I'm wishing to tear at...




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Secret of Evermore
Self Imposed Challenge



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