Selaco Demo w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=rN9c5Qo0Pp8



Selaco
Game:
Selaco (2255)
Duration: 23:27
642 views
20


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 0:43, 3:58, 8:44, 16:15, 18:14, and 21:18.

Been a while since I've uploaded a 3D sound game video, huh? Well, I actually wanted to do this one a few weeks ago, but I wasn't feeling so good and I got bad motion sickness while playing. This is Selaco, an upcoming GZDoom engine game I've been eagerly anticipating ever since I saw the first few videos come out. It's basically F.E.A.R. 1 meets System Shock 2, and it's a match made in heaven. It has some of the most satisfying combat in a shooting game I've played in a long time. The weapon feedback, the sound effects, the enemy animations and dialogue...all just perfect. Not to drag Ion Fury down, but this is exactly what I wanted that game to feel like.


GZDoom is known for its surprisingly good 3D audio support, and Selaco is no exception. This demo makes brilliant usage of both ambient audio, positional audio from the enemies, and even elevation audio in the last timestamp. The audio quality does sound a bit off to me though, compared to most GZDoom engine games. It's almost like it has some kind of compression going on like a modern FPS.


I'm disappointed in the performance of this demo. There are some massive framerate drops even on Low and Medium graphics settings. There are also noticeable freezes in the gameplay, which you'll see throughout the video. I'm running this on an RX 580 Sapphire and Ryzen 5 2600. Admittedly, a setup that's rapidly becoming outdated, but one that should have no problem with the Doom engine. I can't just help but feel that the dev team should've targeted a more modern and, with all due respect to Salty Member, better optimized engine. There's nothing in Selaco that requires the Doom engine for "authenticity". It's basically a complete rewrite. Even the movement controls feel modern and not like the classic Doom "ice skating".


Also, the HUD is way too cluttered and modern. Nitpick? Yeah, but still.

HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
HRTF: On
Resampler: Linear
EFX: On
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
stereo-mode=headphones
cf_level=0
sample-type=float32
sources=1024
periods=3
default-hrtf=irc_1037_48000
hrtf=true
hrtf-mode=full
resampler=cubic
drivers="-dsound"

Links:
http://openal-soft.org/
https://mega.nz/file/lbR21RyQ#RXXx8YRpdd_JkrBc0duidYWOkJklRp-wzki_hLnq_R4
(download personalized HRTF presets here)

Credits:
https://selacogame.com/static/2904a5f0e31e3ca8f541c4fa8906427e/59f6b/logo_selaco.png
(Logo copyrighted by . Use of this logo falls under fair use laws for non-profit usage.)


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Tags:
Selaco
GZDoom
2022
FPS
Retro
Old-School
OpenAL Soft
OpenAL
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava