Spider-Man 2 PC w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=CuXv4cBv6DI



Game:
Duration: 21:33
512 views
15


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Actual gameplay starts at 1:07. Best HRTF effects at 1:46, 5:26, 8:00, 12:31, and 16:55.

So, you thought Spider-Man: Miles Morales on PS5 had impressive 3D audio? Well are you in for quite the surprise, then.

I've been making April Fools' videos since 2018 with the Postal 2 video and this year, the tradition continues with Spider-Man 2 for the PC. Whereas Spider-Man 2 on the PS2, Gamecube, and Xbox was a beloved open-world superhero game by Treyarch, this Unreal Engine 2 knockoff by Fizz Factor has become infamous over the years. I first heard about it as a kid when I got the BradyGames strategy guide and saw that there was actually an entire second walkthrough featuring an exclusive villain (Puma) and a bizarre-looking Mysterio level. I had always wondered what the alternate Spider-Man 2 version was like until over a decade later when I watched tehsnakerer's review on it. That was when I learned the harsh truth about the PC version.

Now that I've finally played Spider-Man 2 PC for myself, I can honestly say that it is one of the worst games I have ever played. It's shovelware of the lowest caliber, with mind-numbingly dull gameplay and cheap production values that make even those "Rope Hero" Android games look Insomniac-quality. How is it that the web-swinging, wall-crawling, and combat mechanics are actually worse than in the Neversoft game on PS1? For that matter, why couldn't they just port the real Treyarch game to PC? Both the first and third movie tie-in games got ported, even if they lacked some graphical effects from the console versions.

I know this interior lab level looks like a boring demonstration, but I assure you: this was probably the high point of the game. It's also the only real level that uses ambient point-source sound objects. I can't tell if the 3D positional audio is less accurate than Shrek 2 on the same engine, or if it's just this game's bizarre camera.


HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
output-limiter=false
default-hrtf=irc_1037_44100
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"

Links:
https://www.nexusmods.com/newvegas/mods/65094
(Personalized HRTF presets are included in HARD_MODE_INSTALLATION.zip)

Credits:
Logo is copyrighted by Sony Pictures and Marvel. Use of this logo falls under fair use laws.
Video footage credited to PlayStation, GameOnDaily, and RetroXbox.
https://www.youtube.com/watch?v=_dG_AgfE0PM
https://www.youtube.com/watch?v=vsC2orqiCwI&t=72s
https://www.youtube.com/watch?v=cHpsSshYXHw

#spiderman2 #marvel #3dsound #spatialaudio #binaural #3daudio #hrtf #mod #fizzfactor #shovelware

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Tags:
Spider-Man 2
PC
Shovelware
3D Platformer
Unreal Engine 2
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
I Drink Lava
Fizz Factor