Zeno Clash with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=pDrTblafwDo



Zeno Clash
Game:
Zeno Clash (2009)
Duration: 7:09
394 views
7


Use headphones only with any virtual surround features turned off.

This is a demonstration of Zeno Clash with OpenAL Soft's HRTF through DSOAL. It's another Source engine game which means it requires "snd_legacy_surround 1" plus quad speakers enforced in the options menu. The 3D positional audio is just passable. If the music was on, you probably wouldn't even hear the HRTF effect at all. You can gauge direction okay enough, but not distance. That means you can still tell if an enemy is behind you, but it's hard to tell if they're an immediate threat. Like Half-Life 2, there's no vertical HRTF. Zeno Clash still has better spatialization than Dark Messiah of Might and Magic, though.


HRTF grade:
B-

Settings:
Windows Control Panel: Stereo
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear

Links:
https://www.nexusmods.com/newvegas/mods/65094
http://repo.or.cz/dsound-openal.git
http://recherche.ircam.fr/equipes/salles/listen/
http://satsun.org/audio/

#3dsound
#spatialaudio
#binaural
#hrtf
#mod
#indie




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Tags:
Zeno Clash
ACE Team
2009
PC
First-Person
Brawler
Beat-em-Up
Source engine
Indie
OpenAL Soft
DSOAL
HRTF
3D
Sound
Spatial
Spatialized
Binaural
Audio
Headphone Virtualization
Virtual Surround
DirectSound3D
Miles Sound System
mss32.dll