Self-Published Your F2P Game and Failed?...Thought So. | Matt SHEA
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Are you scared to self-publish your free-to-play title? You should be. It's like buying a lottery ticket and hoping your game is the next big winner. Chances are you don't have a proper plan in place and you're leaving your game up to fate. Don't let your game become an expensive losing lottery ticket. This session will discuss how to build and integrate the tools you need to successfully self-publish a f2p game.
Delivered at Casual Connect USA, August 2013
Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Matt_Shea_CCUSA_2013.pptx
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