Dying light 2 Stay Human Review-Big beautiful and scary

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Dying Light 2
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Dying Light 2: Stay Human shares the same traits so far. With Techland committing to at least 5 years of content and support, this is an exciting time to be a fan of the series. Without further delay, let’s talk about this ambitious sequel and if it’s worth your investment.
Like it’s predecessor, Dying Light 2 boasts an enormous open world, impressive and polished combat, sleek parkour traversal mechanics (which to me stands out as my favorite feature) and a ton of new components that I think can easily give you hundreds of hours “as advertised”. For starters, let’s speak to some of these for newcomers to the series.
Dying Light is a hybrid action adventure title with mechanics that feel inspired by a number of games from a variety of genres. To me, EA and DICE’s Mirror’s Edge is at the forefront of the mechanics as you traverse the world in first person at a fast pace including climbing and jumping from building to building, which also may feel familiar to fans of Assassin’s Creed. The most important aspect here though is that this is a zombie survival game through and through, and shares traits with games like Dead Rising and Dead Island.
With the sequel, there are a lot of story-focused details I won’t speak to or spoil but it’s important to know how important they are to the mechanics of the game. As the name suggests “Stay Human” can play to the words in meaningful ways. One of the game’s core mechanics also making a return is the day and night cycle. The best part here is how it plays into your gaming experience in a whole new way, which brings out one of the best parts of the sequel. In the original, you didn’t want to be caught outside at night due to the crazy, difficult zombies you would meet. I found myself jumping out of my seat with anxiety when the sun came down, and this time around it’s for a completely different reason — but it’s still just as intense.
The parkour system really is the highlight of Dying Light 2, and carried the game across the finish line: I can’t stress that enough. If the narrative is on a downbeat, a bug pops up, or a mission is too generic, my blank stare is replaced with a smile right after doing a bit of platforming. The way everything flows — and how the parkour upgrades slot into one another — is a treat. Successfully running and chaining together spots feels like the best moments of a Tony Hawk game, especially when you’re creating “lines” in the moment as you’re moving.
It’s all facilitated through leveling up, which follows the “you gain experience when you actually do something” design philosophy. Big fan! Having two trees branching off of combat and parkour keeps things wonderfully simple, which are communicated with on-screen “you got [this much XP]” prompts. Both work in tandem with one another and open up combo actions, which are some of the strongest parts of the game.

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