Serious Sunday: Getting into GameDev - A short look at how to plan to become a game designer
This week, Luke returns to the "how to become a game developer" topic to talk a little bit about what, as an aspiring Game Developer, you should think about in order to get a leg up on game design. He talks about his own path to designership, and what he looks at when interviewing others, as well as an overview of the design process from concept to rollout and what it really means to be a studio game designer.
Watch ThursDev: Getting Into the Industry ("So you wanna be a designer?"): https://www.youtube.com/watch?v=O55hiL6zFJM
Watch more Serious Sunday!: https://www.youtube.com/playlist?list=PLacwSBKCWdF_Falvwmu9szmMc_Z7rXN2y
Serious Sunday is a freeform, sometimes roundtable discussion between the members of Level 0 NPCs, where a specific topic is pre-selected by the group to be explored and discussed at length. Each of the NPCs approach the topic from both the perspective of a seasoned, die-hard gamer, and as creators of games themselves. Part freeform review, part critical analysis, part video game book club, Serious Sunday is where the NPCs take a step back and take a moment to give a serious look at something that is important to the industry, or games in general.
Background video for this episode of Serious Sunday is Red Flagg REDUX, one of Luke's Portfolio pieces built in AGS.