SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance

SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance

Subscribers:
1,550
Published on ● Video Link: https://www.youtube.com/watch?v=PZp4R0a2soE



Duration: 44:01
200 views
4


"Ditch Toxic Systems So We Can Finally Love Video Game Romance” is a critique of the presentations of romance in video games. While many of us seek romance in games, it is largely not intersectional, does not speak to most of our lived experiences, and, sets harmful and toxic expectations, ultimately harming players.
This talk identifies and critiques specific systems and will dismantle, for example, the kindness tokens model, as well as argue for replacing them with mutual and rewarding depictions of romance that embody the habits of positive, fruitful relationships.


About Elie Abraham:

Elie Abraham is a composer, sound designer, voice actor, and unyielding game jammer. Elie is known for speed-making music, has worked on 100+ jam games since the start of 2017, and holds the world record for number of games soundtracked at a single game jam. In Helsinki, Outside of video game audio, Elie is a queer activist featured in the new book Näkymätön Sukupuoli (“Invisible Gender”), designs escape rooms, DJs, and is a stand-up comedian as well as the host of the first ever game developer stand-up comedy series “Funny = TRUE.”


Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena

Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena




Other Videos By Sweden Game Arena


2020-10-30SGC20: Direction, narrative & creativity - The road to writing a universe
2020-10-30SGC20: Publishing for Startup
2018-11-23SGC18: Audra McIver - Marketing your game in the 21st century
2018-11-23SGC18: Johanna Nylander - Why dangerous games are bad for everyone
2018-11-23SGC18: Kristian Lundquist - Serious Games & Creative Business Models
2018-11-16SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry
2018-11-16SGC18: Martin Kvale - Digital Nomad
2018-11-16SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games
2018-11-16SGC18: Games and Politics - The panel
2018-11-16SGC18: Rich Metson - Data is your most powerful weapon
2018-11-16SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance
2018-11-16SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games
2018-11-16SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem
2018-11-16SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling
2018-11-16SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space
2018-11-16SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of
2018-11-16SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer
2018-11-16SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk
2018-11-16SGC18: Evgeni Puzankov - Accidental propaganda
2018-11-16SGC18: Narrative Panel / AMA
2018-11-16SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings



Tags:
Elie Abraham
Elie
Abraham
Ditch toxic systems so we can finally love video game romance
Sweden Game Conference 2018
Sweden Game Conference
SGC
SGC18
SGC2018
Sweden Game Arena
SGA
Sweden Game
Skövde
Skovde
Sweden
Talk
Lecture
Game
Conference
Game Conference
2018