SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling
In this presentation, I’ll talk about storytelling (from text blocks to dialogues to environmental art) and narrative design. Drawing from games like Dark Souls, Night in the Woods, Hellblade: Senua’s Sacrifice, and various isometric RPGs that I may or may not have been involved in developing,. I’ll talk about how narrative designers help shape the overall experience, and how we can improve our craft and build living worlds for our games. At the conclusion, I’ll outline tips and techniques to help fledgling designers find the right voice and the right direction for their games.
About Colin McComb:
Colin McComb has been a professional writer/game designer since 1991. He’s co-owner of 3lb Games, which offers VR development and software services consulting (most recently working with Monomi Park to bring Slime Rancher to VR). He was Creative Lead for Torment: Tides of Numenera and a narrative designer for Wasteland 3. He’s currently working with Larian Studios on a couple of projects he cannot yet name. He started his career at TSR Inc. (publishers of Dungeons & Dragons), where he wrote and developed award-winning adventures and supplements for a number of campaign settings. Later, he worked for Interplay Productions’ Black Isle Studios on Fallout 2and the narrative classic CRPG, Planescape: Torment. He lives just outside of Detroit with his wife, kids, and yes, cats.
Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena
Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena
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