SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk
Designing the behaviour of a small society in extreme conditions was not an easy task. Especially from the programming perspective. We had to translate the needs, subtle changes, reactions, habits and everyday hardships of the people into gameplay mechanisms and configurable numbers. And still make an egaging game. The talk will present design solutions used to address this problem from the programmers perspective.
About Aleksander Kauch:
Aleksander Kauch – Lead gameplay programmer in 11 bit studios. Worked on almost every 11 bit’s game including Anomaly series, This War of Mine and Frostpunk. Lectured in programming at Warsaw University of Technology and Academy of Games and Post-Production. Experienced in programming, game architecture and overall game development.
Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena
Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena
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