SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space
As more games begin to explore Virtual Reality, it is important to consider how being immersed in a space influences the experience of a level. In this talk we will look at how to plan level pacing and build the environment in order to create the feeling and experience intended with a focus on implementation in Virtual Reality.
About Linnéa Harrison:
Linnea began playing games during the ’90s, and through a passion for creating experiences she discovered that she also had a passion for making games. After shipping Call of Duty, Battlefield, and Mirror’s Edge titles, Linnea now works as Creative Director on the VR game Budget Cuts.
Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena
Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena