SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space

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Published on ● Video Link: https://www.youtube.com/watch?v=YS_5vN4oO7k



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As more games begin to explore Virtual Reality, it is important to consider how being immersed in a space influences the experience of a level. In this talk we will look at how to plan level pacing and build the environment in order to create the feeling and experience intended with a focus on implementation in Virtual Reality.


About Linnéa Harrison:

Linnea began playing games during the ’90s, and through a passion for creating experiences she discovered that she also had a passion for making games. After shipping Call of Duty, Battlefield, and Mirror’s Edge titles, Linnea now works as Creative Director on the VR game Budget Cuts.


Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena

Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena




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Linnéa Harrison
Linnéa
Harrison
Level art & design in VR: A New Perspective on Space
Level art & design in VR
A New Perspective on Space
Neat Corporation
Sweden Game Conference 2018
Sweden Game Conference
SGC
SGC18
SGC2018
Sweden Game Arena
SGA
Sweden Game
Skövde
Skovde
Sweden
Talk
Lecture
Game
Conference
Game Conference
2018