Shadows Over Loathing - How To Unlock The Jasper's Six Achievement! READ DESCRIPTION FOR STEPS!
The video is missing the full walkthrough of helping Oskaloosa, unfortunately. I accidentally tossed a few parts of the video, and it took me 3-4 trips to the Moleross House to get the Meteorite. I will explain in detail below how to get it (according to the Wiki) because out of all 6 quests, this one was by far the most complex, and took me a while to figure out.
In order to unlock the Jasper's Six achievement, you need to pull off a perfect heist. In order to do this, you must first reach Chapter 5. At the very start of Chapter 5, you will be in the Jasper's Feed and Tack area. You cannot enter the store yet, but there are some NPCs that will give you quests: Wendelin, Xenia and Iola. To help each, check out these parts of the video:
00:38 - The Old Gilmore Place. You will need to go here to help Wendelin by retrieving a Counterclockwise Mainspring.
01:00 - Macmillicancuddy's Farm. You will need to go here to help Xenia by getting back her "Paperweight".
01:42 - Drexel Stead. You will need to help Iola here by getting her a glass of milk. THE MILK COSTS 1500 MEAT, SO MAKE SURE TO BRING IT!
02:14 - Jasper's Feed and Tack. Turn in the quests. You will hear a secret knock on the store door, which will now grant you access to the store, and 3 more quest givers. I turned in Wendelin's first, so I don't know if turning this quest in specifically allows you to hear the secret knock and enter the store, or if you can turn in any of them first to hear the secret knock. Either way, you need to do all 3 outside for the achievement, so just turn them all in at once. Enter the store, and accept the quests from Farina, Grover and Oskaloosa.
02:58 - The Ford Compound. Farina sends you here to get an engine.
03:41 - Grode Valley Orchard. To help Grover, you need a bag of Fertilizer from here.
04:08 - Moleross House. In order to help Oskaloosa, you need to get a meteorite from this place.
1) Talk to the surveyor and take on the job.
2) Enter the house and go up, then right, to the Dining Room. Turn off the lamp. Return to the Foyer, and step through the wormhole into the kitchen (the big one on the right), then throw a rock at the wormhole from that end.
3) When you go back to the foyer now, the wormhole calms down, as long as you don't aim your flashlight at it. Stick to the wall, and you can cross the room.
4) Head upstairs, then to the right, and remove the length o' rope from the dresser with 6ish Moxie. (With a shadow rope, you can skip this step.)
5) Outside, tie the rope to the well. Descend into the well and enter the wormhole.
6) With a crowbar, pry the boards off the window here. (This lets more light in and enlarges the room's wormholes.)
7) The door south from the Upper Landing is locked. You can unlock it with the cursed key, or you can:
8) Lower the ladder to the attic, requiring 8ish Muscle, 7ish Moxie, and 6ish Mysticality.
9) Climb into the attic. Read the note above the crate.
10) Make your way to the kitchen (try the big foyer portal) and take the top wormhole, depositing you in the back yard.
11) The key is in that pot the pig is occupying. Get the pig out with one of the following: a bribe of at least 37 Meat, 6ish Muscle or by Being a Pig Skinner.
12) Now, with the burned Moleross key, return upstairs and unlock the door. Enter the bathroom and step into the wormhole to your right, into the Kids' Bedroom.
13) Fall into the wormhole on the right.
14) Return to the kids' room by going left, down, and then right.
15) Either push the bookshelf with 8ish Muscle, or read the letter on the desk.
16) Search the bed for the Moleross letter, and read it.
17) Check the bookshelf and clear out the bricks.
18) Push the bookshelf. It falls into the Primary Bathroom. Because you enlarged the wormholes there earlier, it falls again, landing in the Primary Bedroom and blocking a window.
19) Jump down after the bookshelf (or just walk left, up, and right) into the Primary Bedroom.
20) Close the shutters and finally, you can take the Moleross meteorite.
BEFORE TALKING TO JASPER, MAKE SURE YOU HAVE 1 MATCH, 7 SLEAZE ARMOR, 7 SPOOKY ARMOR, 7 MOXIE AND 8 MYSTICALITY!!! You will need to pass checks during the Heist!
Return to Jasper's Tack and Feed. From here, enter the store and turn in all quests. That should be all 6 done! Inside the store still, enter the door marked "Keep Out". Talk to Jasper, and he will ask if you are ready to start the heist, so say yes. IF YOU HAVEN'T TURNED IN ALL 6, JASPER WILL MENTION SOMETHING ALONG THE LINES OF THERE BEING OTHER PEOPLE TO STILL HELP. Starting the heist is a point of no return (until the heist is done), so make SURE all 6 NPCs have been helped!
04:32 - The Heist. This is pretty straightforward, so just follow the video, and once you have completed the Heist and left the area, you will receive the achievement!
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