Shatris: Puzzle Indie Game devlog from start to finish. (Unity Devlog by Unity2d game dev).
I took highlights from 7+ months of development and put them into a 7-minute long puzzle indie game devlog. I hope you'll enjoy watching it. :)
Wishlist Shatris on Steam: https://store.steampowered.com/app/1301830/
There is a number of reasons why Shatris: Infinite Puzzles took me so much time to make. The most obvious one is: I didn't work on it full-time for this entire period. I also made 100 Hidden Aliens, participated in game jams, created quite a few prototypes for new games and spent time translating games from English to Russian.
My Games ► https://store.steampowered.com/bundle/15522/Khud0Bedn0/
Patreon ► https://www.patreon.com/Khud0 (My Game Development Blog)
Discord ► https://discord.gg/NMe8DcU (Join other Devs and Gamers!)
Twitter ► https://twitter.com/Khud0Steam (Occasional Thoughts and Updates)
Do you like this type of a Unity devlog? Should I always showcase the entire process when I finish a game, or maybe you're more interested in seeing my weekly progress as a unity2d game dev? Please tell me which idea is better!
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