Single Screen Metrics in a Multi-screen World | Peter WARMAN

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=-bcKmsOjeRE



Duration: 28:38
233 views
1


As games increasingly become continuous services rather than products, game companies prioritize metrics such as cost of acquisition, conversion, ARPPU, lifetime value etc. This single-screen focus is risky and as cost of acquisition rises, so does confusion among investors who lack a future outlook. Peter Warman's keynote will place metrics into perspective of the total picture, outlining alternative ways to understand a changing industry that is ultimately controlled by consumer behavior.

Delivered at Casual Connect Europe, February 2013.

Download Slides : http://gamesauce.org/news/2013/02/21/peter-warman-the-perceived-decrease-in-value-of-facebook-and-zynga-post-ipo-has-created-dangerous-and-improper-rumors-in-the-investment-community/




Other Videos By GameDaily Connect


2013-02-14The Top Three: 3 Workshops on Online Payments
2013-02-14Game Development Funding | GOLDBERG, GUNDAY, TAYLOR, WAGNER, BERNSTEIN
2013-02-13Publishing. Publishing! Publishing? | Brett SEYLER
2013-02-13Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games
2013-02-13Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ
2013-02-13"GreenSight City" -- How to Combine Serious Gaming into A Social Game |Thorsten UNGER
2013-02-13Stealing Your Heart, Eating Your Brain | Timo DRIES
2013-02-13Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE
2013-02-13From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN
2013-02-13Ecosystems & Platform Patterns | Jan BECKERS
2013-02-12Single Screen Metrics in a Multi-screen World | Peter WARMAN
2012-12-23Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY
2012-11-14Launching a #1 Game, After Launching a #1 Game | Matt WILSON
2012-11-09Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER
2012-11-09Global Opportunities for Social and Mobile Games | Rex NG
2012-11-09Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN
2012-11-09A Rough Road to HTML5 on Mobile: A Developer's Experience | Alexander NORINCHAK
2012-11-06Building High Performance Cross-platform Games with Adobe Technologies | Enrique DUVOS
2012-11-06Portable Gaming with PlayStation Mobile! | George BAIN, Neil BROWN
2012-11-05Easy Porting for Independent Developers | Artyom SHPYTIAK
2012-11-05"Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV



Tags:
Peter Warman
Newzoo
Casual Connect
Casual Connect Europe 2013