Ecosystems & Platform Patterns | Jan BECKERS VIDEO
New platforms always come with new challenges for game publishers and developers. On first sight, those challenges might look novel and unique. But looking beyond the surface, there are surprisingly similar patterns that drive the evolution of different gaming platforms and the surrounding ecosystems. Jan Beckers analyzes patterns in the development of browser- and social-games, drawing conclusions about possible future-trends.
Delivered at Casual Connect Europe, February 2013.
For slides visit: http://gamesauce.org/news/2013/02/13/jan-beckers-success-comes-with-ability-to-react-quickly-to-change-and-nourish-innovation-casual-connect-video
Other Videos By GameDaily Connect 2013-02-14 Augmented Reality: How to Use within Games, Games Promotion and Couponing | Thomas Balduff 2013-02-14 Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC 2013-02-14 The Top Three: 3 Workshops on Online Payments 2013-02-14 Game Development Funding | GOLDBERG, GUNDAY, TAYLOR, WAGNER, BERNSTEIN 2013-02-13 Publishing. Publishing! Publishing? | Brett SEYLER 2013-02-13 Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games 2013-02-13 Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ 2013-02-13 "GreenSight City" -- How to Combine Serious Gaming into A Social Game |Thorsten UNGER 2013-02-13 Stealing Your Heart, Eating Your Brain | Timo DRIES 2013-02-13 Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE 2013-02-13 Ecosystems & Platform Patterns | Jan BECKERS 2013-02-12 Single Screen Metrics in a Multi-screen World | Peter WARMAN 2013-02-12 Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM 2013-02-12 Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI 2012-12-23 Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY 2012-11-14 Launching a #1 Game, After Launching a #1 Game | Matt WILSON 2012-11-09 Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER 2012-11-09 Global Opportunities for Social and Mobile Games | Rex NG 2012-11-09 Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN 2012-11-09 A Rough Road to HTML5 on Mobile: A Developer's Experience | Alexander NORINCHAK 2012-11-06 Building High Performance Cross-platform Games with Adobe Technologies | Enrique DUVOS
Tags: Jan BECKERS
HitFox
Casual Connect
Casual Connect Europe 2013