Skullgirls Tutorial: Punishing Peacock H Teleport (Protected by L Bomb)
Music: Megalomachia2 - SUPER-REFLEX
(Hit SHOW MORE for tutorial text!) Peacock can use her bombs to make her teleports safe, which helps her escape from the corner. Her M and H bombs (boxcar and plane) can usually be avoided by jumping over them and punishing Peacock on the way down, but L bomb (George's day out, walking bomb) is a bit trickier, because it stays on top of Peacock for the entire duration of her teleport recovery.
Here are the main options to punish an obvious teleport attempt that's being covered by L bomb:
- Backdash away from the bomb, then combo her before the bomb reaches you
- Throw her, if your character's throw has enough invincibility to last until the bomb walks past you
- Call an assist (or put out a projectile of your own) to take the hit from the bomb, then punish the teleport
- Character specific: put something out that won't go away when you get hit, e.g. Parasoul bike or Peacock M bomb, then let the bomb hit you and get the punish anyway
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