SLAUGHTERMAPS in DOOM: THE DARK AGES BE LIKE... (RIPATORIUM 1.0 GAMEPLAY)
Using the New Ripatorium 1.0 Mode in DOOM: The Dark Ages to make Custom Slaughtermaps!
Update 2 of DOOM: The Dark Ages introduced exactly what DOOM Eternal Horde Mode should've tried to be, simple wave after wave combat until your hearts content. Ripatorium 1.0 is an absolute W for this game, especially considering they went with being able to make your own encounters first instead of doing their own encounters, this mode is VERY replayable, at Quakecon I could not stop playing it on my friends PCs the moment the update dropped, playing and customizing different encounters, having my friends make my encounters, getting them to play an encounter I'd design for them, it's great!
Encounters can go crazy too, I designed three Slaughtermap type of encounters for this video and each took several tries to beat despite me using Omni-Sprint and using a few mods that tweak some of the weapons (kinda working on a Weapon Balance mod that is actually good so yeah).
Enjoy the Gameplay!
Timestamps:
0:00 Demon Spawner and Sliders
0:20 Village of Khalim
3:51 City of Ry'uul
7:35 Harbor of Souls
11:06 Outro
Music:
Finishing Move - He is Out There
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