Sonic P-06 (Release 1.6) - Shadow's White Acropolis (S-Rank)

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So quick note about the level itself. You don't need to actually break the searchlights anymore, breaking the glass at the top is enough. You can also break the towers with chaos blast which is pretty fast but for some reason it doesn't give you any points. Breaking the glass with a homing attack gives 1000 points so I just prefer that.

With the release of this version, we now have all of Shadow's story to work with do boy do I have a lot to talk about with him. When Shadow first released, I had some major gripes with him but they all seem to have been fixed before I had to chance to make this. One was that triggering his combo was wonky and so sometimes you had to homing spam the large enemies. The other was that he had no way to chaining enemies together in large combos. Sonic had the double homing attack and bounce but Shadow had nothing. Both of these were fixed as now the homing combo is automatically activated when attacking an enemy with more then 1 hit left and you can regain your homing attack with chaos spear like with the bounce attack. Since chaos snap doubles your homing attack range when near an enemy, that means he now has 3 homing attacks worth of range to work with.

For overall mechanics, Shadow is about what you would expect. His physical moves were changed to the B button while X was given the spindash which was exclusive to Sonic originally. Shadow's homing attack also doesn't stall in the air anymore when an enemy dies in one hit allowing you to move quickly. This makes Shadow feel much more like a Sonic clone who sacrifices movement for combat which is what he should be. While Sonic has the bounce and slide which let him fight while always moving, Shadow has more ridged combat options that are able to take out enemies much faster.

This all leads into the biggest thing that just makes Shadow work, the chaos boost. First things first, they fixed the annoying issue where the chaos snap will stop your homing attack early if there are no valid targets. If the chaos snap fails, it will be at the end of the dash meaning it won't cause you to fail a jump you wouldn't have failed already. The way chaos snap works is that if an enemy is within a homing attack's range either at the start or end of a homing attack, you will warp right to them. If you just tap A, it will work like a warping homing attack but if you hold it, things get interesting. As long as you have A held, Shadow will rapidly teleport between enemies and do a homing combo without the need to homing attack each one. While using chaos snap, you can use the control stick to influence the direction and control the order you attack the enemies in. If at any point there is no valid target, Shadow will stall in the air and hold his combo until a valid target appears or you let go. This means you can keep your combo going through multiple waves by keeping him airborne while the next wave spawns.

Lastly, let's talk about Rouge a bit. Oh my god, what an improvement! After seeing what was done to Tails and Knuckles, my biggest hope was incorporating her Adventure 2 abilities and boy does it work wonders for her combat. Like with Sonic and Shadow, Knuckles and Rouge feel more like clones with different options. Rouge doesn't have the power or a damaging AoE like Knuckles does but she is better at maintaining a combo and more capable of dealing with airborne enemies. With how fast her kick combo and drill dive are, it kind of makes bombs obsolete. They are mostly only there to hit small enemies that are either in the air or high up on a wall.







Tags:
Sonic the Hedgehog
Sonic 2006
Sonic 06
Sonic Next-Gen
Project 06
Fangame
ChaosX
White Acropolis
Shadow
Rouge



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