Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) - Saturday Afternoon Gaming

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Sega's signature mascot on the Neo Geo Pocket??

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Sonic the Hedgehog Pocket Adventure
from https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_Pocket_Adventure

Sonic the Hedgehog Pocket Adventure[a] is a platform game developed and published by SNK and released for the Neo Geo Pocket Color in 1999. The game is based on Sonic the Hedgehog 2 (1992) for the Sega Genesis, borrowing much of the stage themes and gameplay elements, but featuring unique stage layouts, elements from other Genesis Sonic the Hedgehog games, and extra game modes. Sega's Yuji Naka and the rest of Sonic Team supervised over production.

The game was released in December 1999 to positive reviews. Critics felt Sonic Pocket Adventure was a faithful adaptation of the traditional Sonic game formula, most importantly not making any sacrifices to the game's speed. Reviewers praised the game as one of the best among the Neo Geo Pocket Color's library, and commended the quality of SNK's hardware. Several members of the SNK development team later formed Dimps which went on to develop several more Sonic games for handheld devices.

In August 1999, SNK announced that they were collaborating with Sega to develop a Sonic the Hedgehog game for their Neo Geo Pocket Color handheld system.[9] The game was developed by SNK, with supervision from Yuji Naka and Sonic Team at Sega.[10] This marked the first time Sega was directly involved in the development of a Sonic game for a non-Sega platform.[9][b] The team planned for Sonic Pocket Adventure to be a return to the classic 2D gameplay style found in the Sonic games on the Sega Genesis.[9] In particular, many game design and visual elements are borrowed from Sonic 2. The game's background music tracks are also 8-bit renditions of music from Sonic 3.[7] Sonic Pocket Adventure was released first in North America on December 4, 1999.[11] SNK released a system bundle with the game included for the holiday season.[12] The game was released in Japan two weeks later, and in Europe in February 2000.[11][13]

Several of the SNK staff members who developed Sonic Pocket Adventure went on to form Dimps in 2000—a new team funded by Sega, Sony, and Bandai. The new company went on to develop Sonic Advance (2001) for the Game Boy Advance and several more Sonic games for handheld systems in the following years.




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