The Legend of Zelda: The Minish Cap (Game Boy Advance) - Let's Play 1001 Games - Episode 368
A small adventure with grand ambitions!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
The Legend of Zelda: The Minish Cap
from https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap
The Legend of Zelda: The Minish Cap (/ˈmɪnɪʃ/)[a] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, it was released for the Game Boy Advance handheld game console in Japan and Europe in 2004 and in North America and Australia the following year.[1] In June 2014, it was made available on the Wii U Virtual Console.
The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical talking cap named Ezlo can shrink series protagonist Link to the size of the Minish, a bug-sized race that live in Hyrule. The game retains some common elements from previous Zelda installments, such as the presence of Gorons,[2] while introducing Kinstones and other new gameplay features.
The Minish Cap was generally well received among critics.[3] It was named the 20th best Game Boy Advance game in an IGN feature,[4] and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.
After Capcom and its scenario writing subsidiary Flagship had finished developing Oracle of Seasons and Oracle of Ages for the Game Boy Color, they began work on a new Zelda game for the Game Boy Advance.[27] Work on the title was suspended to allow the teams to focus on Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma announced that development of what would later be called The Minish Cap was "well underway".[27] Nintendo launched a Minish Cap website in September 2004, showing concepts of Link's shrinking ability.[28] The game had a cartoonish art style similar to The Wind Waker, as it has a fairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story".[6]
A first in the Zelda series, the game was released in European territories before North America. The main cited reason for this was the Nintendo DS: with the European DS Launch scheduled for Spring 2005, Nintendo of Europe pushed to make Minish Cap its handheld Christmas "killer app". Conversely, Nintendo of America held back on its release so not to "cannibalize" the DS market.[29] The game is included in the list of Game Boy Advance games that is now available for download for the Nintendo 3DS's Virtual Console by Nintendo 3DS Ambassadors.