Splatoon 3: Needing a big comeback in Splat Zones [11(8)-4, Custom Wellstring V]
I hear three little chips off in the distance, but no splat for me. Meanwhile, the Splat Zones turn green, and prove difficult to change colour. I get three more chips, which somehow turns in to a splat, and with a green inkling or two down, we are able to start our score ticking over. We press forwards a little, but I can't knock the Hydra Splatling off their perch, and they fly in to a B-bomb launch to preserve themselves anyway. Those are easy to dodge, but less so when you swim in to a small lip.
The Splat Zones turn green again, and have a Bubble above them when I get back. I start hitting that, only for the Decavitator to come for me. I splat them, but their charge hits me too. And we lose the lead. We battle to get the Splat Zones pink again, which doesn't take too long, but the inkling I splat that I thought was the Decavitator was instead the Carbon Roller, which leaves the Decavitator room to pop their Bubble and splat me with practiced speed.
I return as the only pinkling up, which causes me to stay at range initially, and for a bit longer, as inklings seem to be lurking to splat me at short range. I can't ink the Splat Zones much, but with my squidmates back I get braver and push forwards. The opposite Wellstring is a threat, so I try to change the angle with them, only to find myself in sight of the Hydra Splatling. They splat me a bit quickly, which is disappointing. Worse still, the green team have just about won. I don't think I'll get back to the Splat Zones in time to change anything, and I don't, but luckily my squidmates do. The Splat Zones are neutralised, and turned pink, just in time to avoid the knockout defeat.
We have quite the effort ahead of us to hold the Splat Zones now, even with a hefty buffer on the green team's score. It kinda focusses us, though. I remember my Point Sensors again, which highlights two inklings and lets me splat one of them, while my squidmates go on a rampage. I lurk near th eback of the action, using my range to help and my inking power to keep the turf pink. We're safe for a while, keeping the green team at bay, until the Wellstring gets close and chucks a Wave Breaker in to the Splat Zones. But Wellstring versus Wellstring is an even match, and as I hold the turf my squidmates move in for the splat. Next is the Hydra Splatling and their B-bomb. But it is surprisingly too late. Despite having been on the back foot, we have held the Splat Zones for as long as they did, and just a bit more. I didn't think we were going to win that. Woomy!
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