Spyro 2: Ripto's Rage playthrough Part 4
Hurricos is up next,and it's quite a long level. The Electrolls are being harassed by Gear Grinders,and have been blocked off by electrical fences. You'll need to find Diodes scattered around to deactivate the fences. Some enemies here have made metal robots,you'll have to ram them. To get o ne of the Orbs of this stage,you'll need to help out an Electroll. Thieves keep stealing his lightning stones,and he wants you to get rid of them. Lure them out by placing the stones back into place,and torch 'em when they pop out. Deactivate all the electric fences by using diodes and you'll get the Talisman of this world. To get another Orb,you'll first need to activate the Supercharge power-up. You can use this to break the large windmills around the area,which are blocking buttons that slow down the spinning blades above. You'll have to glide across them,and you'll get an Orb when you get about halfway through. The next jumps ahead are harder,so you'll have to take your time and be precise. When you finally reach the factory,head inside and hit the button to shut it down,and you'll get the final Orb of this world.