stage 3 boss fight until the last spell (kinda)

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The Last Spell
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Duration: 2:47
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cool boss fight, i even got a few better strats than in perma's run Pog
there's a few gachas that i don't like though, one can be improved with a few more routes but the rest can't be helped
this one took at least 5 hours to figure out, and i still haven't touched the last spell (i'm counting hours because i want to know how many hours it will take me in total, and i can't use the in-game counter because i mostly practise in vm)
elegant impermanence of sakura
==== non 1
stay below reimu on the side away from the middle
focus stream gigantic amulets towards yukari, first at 20 degrees to the horizon, then 45 degrees
keep your hitbox at this specific spot on the thumbnail (it's on the green line between walls of two speeds, between the blue amulets of the slower walls), then stream down when the purple wall closer to the middle pases you
dodge the rest of the walls, get into the white gap (it's on the outer side of reimu again, but it can be random? not sure)
keep doing this until the non ends
---- spell 1
it's aimed! so just before they start shooting, put marisa's rightmost option on the enemy marker (this is the initial line-up, you don't do it afterwards)
dodge the second lowermost line away from the middle, then tap down towards the middle, then when the bowap condenses, do a big tap on the first spiral arm that greets you, then tiny taps on the next two (i think they might be forming a safespot)
keep doing tiny taps inside the kunai lane until you see a few bullets stop following the lane, you put yuyuko's top option between them, go up quite a lot and stay still
replace the initial line-up by backing away from the amulet line, tapping away from the middle and waiting in the gap between amulets and kunai
now repeat the last three steps until the spell ends
---- non 2
stay below reimu, then when yukari shoots, make an arch-like motion through her bullets towards the nearest wall
then stay somewhere (i don't think the exact position matters)
wait between two spiky parts, then unfocus tap into the gap between bubbles and amulets, then back where you were and dash up along the amulets, then focus+unfocus a lot through the remaining amulets and between bubbles 20 degrees towards the wall
dodge some remaining butterflies on the side closer to the middle
repeat until the non ends
---- spell 2
stay at the bottom when they shoot the spell, this way you get to seal one corner
flail a bit, dodge the first set of 6 converging bullets and read the second
macro the second set while also preparing to dodge gacha, then micro the third set or macro if you got lucky, and dash to the bottom
repeat these steps
---- non 3
reimu is static, yukari is aimed
reimu's amulets form diagonal lanes, you can align yourself with them by being below the ends of the first layer's walls
start by streaming down left, then try to stay at this height and follow amulet lanes, and flail the kunai
notes:
1. yukari shoots more often, so occasionally you'll have to dodge kunai twice
2. somehow it's easier to switch kunai lanes by microing them instead of switching between waves
3. if you really, really have to, you can micro the second layer of amulets, but otherwise micro kunai if you can
3. everything is thicc
---- spell 3
reimu aims at you, while yukari does static moves with lasers getting rnged at the start, i'll route all the variations once i'm done routing the rest of the game
for this rng you do a sequence of these three routes:
1. stay on reimu's pointy bit until she shoots her stuff, then hug yukari's laser to the left of you
when yukari stops shooting, go back and put yourself on yukari's dim corner
2. after a while yukari will form this acute angle above you, put yuyuko's top option above it
after the corner is gone, go right and dodge a specific red square in the area (other squares will go around you); when you're there, yuyuko's left option is above reimu's right shiny corner and there's a slower red almost exactly in the way
3. one red square will hit you there, then you exit the safespot and dodge a bit
eventually there'll be an intersection of squares above you, put yuyuko's top option there, then go down so that you dodge one square (the others will be dodged as well)
then you go up and dodge one last square, and the spell will die

---- last spell
seems static but that's a lot of static, so i'll route it later, plus i'm approaching the character limit







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