Stop & Go | Lost Frontier + Low on Ice - Enhanced | Part 4
With the music hiccup and weird replacers sorted, the run can once again continue. I'm somewhat pleasantly surprised that it took me until the second map before I noticed any oddities from the wirejammers. Not too bad for a preliminary check up before the actual run.
Though, thinking about it again, I suppose it's odd in the first place that the new custom enemies are dropping vanilla Doom's stuff instead of Strife's. Maybe the dev was running the mapset with a gameplay mod of their own? I can see a mod that both works on Doom and Strife working with this kind of setup.
Mods Used:
Low on Ice - Enhanced: https://forum.zdoom.org/viewtopic.php...
CJ's Strived Sounds: https://forum.zdoom.org/viewtopic.php...
Lost Frontier: https://forum.zdoom.org/viewtopic.php...
Nash's Gore: https://forum.zdoom.org/viewtopic.php...
ZFootsteps: https://forum.zdoom.org/viewtopic.php...
SLOIV2 Wirejammer: https://www.mediafire.com/file/byr2n6...